This project, developed as my final assignment for the UX Psychology master's program at Universita Cattolica / Politecnico di Milano aimed to create an innovative and engaging experience tied to my passion. With a background in ceramics, both as a student and teacher, I wanted to utilise digitalisation to enhance a traditionally physical experience.
Research
UX & UI
Figma
Miro
6 months
Playing with clay boosts our theta wave frequency which helps us experience deep relaxation and restoration. Just 45 minutes of claywork can effectively reduce cortisol levels.
Despite this, pottery is mostly confined to expensive and inaccessible studio spaces.
[Kaima et al., 2016 & multiple sources]
A combination of research methods was employed to allow for a holistic understanding of the user landscape, summarised below. Interested to see the research project documented in Notion? Go on, take a peek π
Over 60 participants responded to an online survey which aimed to identify the potter archetype. The dynamic survey collected responses from two demographics; potters and aspiring potters.
Over 60 participants responded to an online survey which aimed to identify the potter archetype. The dynamic survey collected responses from two demographics; potters and aspiring potters.
A total of 26 participants were asked about their motivations and challenges regarding pottery practise. β¨β¨User interviews were conducted via zoom with; aspiring potters, those who had tried pottery a few times and ceramic specialists. Additionally, forums such as Reddit, Glazy and the Ceramics Art Network were utilised. Both looking through previous discussion and posting on these platforms myself.
A total of 26 participants were asked about their motivations and challenges regarding pottery practise. β¨β¨User interviews were conducted via zoom with; aspiring potters, those who had tried pottery a few times and ceramic specialists. Additionally, forums such as Reddit, Glazy and the Ceramics Art Network were utilised. Both looking through previous discussion and posting on these platforms myself.
Presented below are the insights which led to the proposed features. To obtain quick validation and suggestions, I created an online survey to gain feedback. 15 participants answered and the insights were used to generate the first iteration of wireframes.
These are tutorials or series that teach the user how to make a piece of pottery. They could focus on using specific tools, technique or creating a specific outcome [such as functional vs decorative pieces].
Leveraging the mental health benefits of pottery, this feature uses clay as an aid to meditation. The sessions focus on the sensation of the clay and builds users familiarity and confidence with it as a medium.
A core USP of Handsy is that all tutorials will be hands free to minimise screen interaction given pottery is a tactile experience. Tutorials can be controlled by audio or gesture recognition.
A usability test involving 7 participants was conducted through a combination of online and in-person sessions. Participants were asked to complete 5 tasks, ensuring comprehensive interaction with the app's core touch-points:
1. Complete onboarding/account setup
2. Start the first tutorial in their learning path
3. Find the necessary supplies for a specific tutorial
4. Locate and save a specific tutorial
5. Find previously completed tutorials
β
At the conclusion of each task, participants were asked follow-up questions. The time taken and success rate for each participant and task were recorded, providing valuable insights into usability and task completion efficiency. At the end of the test users were asked to rate their experience and likelihood to recommend the app.
A usability test involving 7 participants was conducted through a combination of online and in-person sessions. Participants were asked to complete 5 tasks, ensuring comprehensive interaction with the app's core touch-points:
1. Complete onboarding/account setup
2. Start the first tutorial in their learning path
3. Find the necessary supplies for a specific tutorial
4. Locate and save a specific tutorial
5. Find previously completed tutorials
β
At the conclusion of each task, participants were asked follow-up questions. The time taken and success rate for each participant and task were recorded, providing valuable insights into usability and task completion efficiency. At the end of the test users were asked to rate their experience and likelihood to recommend the app.